The Problem

Mechanics were caught between 2 bad options: rush through inspections or follow every step.

Conflicting stakeholder desires have incentivized mechanics to use workarounds

One workaround that mechanics would use to save time is skipping the entire checklist, and going straight to "the comment box" to write down any issues.

Research revealed the most difficult challenge: the stakeholders had polar-opposite design priorities.

KPI

45% rework rate

costing 5 days @ $5.50 per vehicle per day

The previous workflows result in almost half of all vehicles returning to the inspection process at some point, after already going through it once.

A ***load of requirements and constraints

A 5-week deadline

Challenging the status quo. I had to design for users who were skeptical and were used to the way things have been done for years.

A 125+ point inspection. I had to figure out a way to move what's currently on stacks of paper sheets onto a single device that's equally usable.

Robust enough for 3,300 vehicles per day. It needed to scale with to CarMax's volume. Even small friction points would compound across thousands of daily uses.

<12 min max. cycle time. Mechanical interior (the most complex inspection stage) could not take any longer than it does on paper.

Works with "low" internet. It can't require high bandwidth, and we also had to consider that some service centers span multiple spread-out buildings.

Even without these challenges, vehicle inspections were already inherently complex.

Inspections aren't just checklists—they're diagnostic puzzles that require mechanics to assess hundreds of components across multiple systems, make judgement calls about wear patterns, document findings with precision, and flag potential safety issues. Mechanics were already juggling cognitive load, time pressure, and quality requirements before paper forms made everything slower and more error-prone.

The Challenge

Replace a broken paper process with a digital tool that earns trust on the shop floor, when everyone has different definitions of "better".

Replace a broken paper process with a digital tool that earns trust on the shop floor, when everyone has different definitions of "better".

CarMax

High-volume inspections at
America's largest used-car retailer

Type

Internship

Product

IOS - Internal Tool

Role

Lead Designer

Team

Me + Lily Taylor (PM Intern)

Duration

5 weeks

Before

Paper checklists were causing a large amount of reworks.

~$11.8M worth of reworks every year because of mistakes.

After

I proved that we could move away from paper checklists.

~20% faster cycle times, integrated, and less-prone to mistakes.

Project Summary

I designed a mobile inspection app to replace CarMax's paper-based process as part of their new repair order system. The goal: eliminate the $12M in annual reworks caused by manual checklists while making inspections faster and more reliable for shop floor mechanics.

My role at CarMax

Beyond the inspection app, I helped grow CarMax's design practice during a pivotal summer. With virtually no UX researchers in the org, I led extensive discovery work across multiple projects—from the inspection app to the MyCarMax customer portal. I championed advanced prototyping methods that were rarely used at this scale, proving their value for complex operational challenges. I also pushed the team to adopt Figma Slides right after its release, modernizing how designers communicated with stakeholders across the organization. #leaveitbetterthanyoufoundit

Impact

Buy-In Secured

Buy-In Secured

Validated and gained buy-in from mechanics, engineers, legal, and product VPs—all within a 5-week sprint.

+$20M/year

+$20M/year

Projected $20M+ in annual savings from reduced reworks and 20% faster inspection cycles.

Highlights

This wasn't just any checklist

A handheld solution that understands repetitive, labor-intensive work across ~3,300 vehicles per day.

A mechanic actually using my prototype while working.

Visuals aided newer mechanics with less functional expertise, while also orienting experienced mechanics with unfamiliar vehicles instead of relying solely on scanning through text-heavy checklists.

Keeping mechanics in the loop with the whole system, and not just the car in front of them.

Mechanics were constantly pressed for lost time, especially when they couldn't find the right vehicle, or when inspections were blocked by prerequisite bottlenecks.

Intentional design that makes it as easy as possible perform bulk inspections.

Reworks cost ~6 days at $5.50 per vehicle per day. Here were some of the obsessively-designed details that understood the stakes, and made it easier for mechanics to avoid mistakes.

Support mechanics in ways paper can't

Mechanics would often leave minor mistakes unfixed. I made sure a global checklist could be accessed at any moment

Balance compliance and efficiency

Legal previously required that every item on the paper checklist be manually given a "yes" or "no". I made compromises so mechanics could avoid the hassle and save time.

Highlights

This wasn't just any checklist

A handheld solution that understands repetitive, labor-intensive work across ~3,300 vehicles per day.

A mechanic actually using my prototype while working.

Visuals aided newer mechanics with less functional expertise, while also orienting experienced mechanics with unfamiliar vehicles instead of relying solely on scanning through text-heavy checklists.

Keeping mechanics in the loop with the whole system, and not just the car in front of them.

Mechanics were constantly pressed for lost time, especially when they couldn't find the right vehicle, or when inspections were blocked by prerequisite bottlenecks.

Intentional design that makes it as easy as possible perform bulk inspections.

Reworks cost ~6 days at $5.50 per vehicle per day. Here were some of the obsessively-designed details that understood the stakes, and made it easier for mechanics to avoid mistakes.

Support mechanics in ways paper can't

Mechanics would often leave minor mistakes unfixed. I made sure a global checklist could be accessed at any moment

Balance compliance and efficiency

Legal previously required that every item on the paper checklist be manually given a "yes" or "no". I made compromises so mechanics could avoid the hassle and save time.

Highlights

This wasn't just any checklist

A handheld solution that understands repetitive, labor-intensive work across ~3,300 vehicles per day.

A mechanic actually using my prototype while working.

Visuals aided newer mechanics with less functional expertise, while also orienting experienced mechanics with unfamiliar vehicles instead of relying solely on scanning through text-heavy checklists.

Keeping mechanics in the loop with the whole system, and not just the car in front of them.

Mechanics were constantly pressed for lost time, especially when they couldn't find the right vehicle, or when inspections were blocked by prerequisite bottlenecks.

Intentional design that makes it as easy as possible perform bulk inspections.

Reworks cost ~6 days at $5.50 per vehicle per day. Here were some of the obsessively-designed details that understood the stakes, and made it easier for mechanics to avoid mistakes.

Support mechanics in ways paper can't

Mechanics would often leave minor mistakes unfixed. I made sure a global checklist could be accessed at any moment

Balance compliance and efficiency

Legal previously required that every item on the paper checklist be manually given a "yes" or "no". I made compromises so mechanics could avoid the hassle and save time.

The Inspection Process

Understanding inspections on the shop floor

The mechanical interior inspection stage was most crucial to solve.

I observed the entire servicing process of a car at service centers, where I learned that this stage was the largest contributor to inspection mistakes and delays. With only 5 weeks, we had to be strategically selective with our project scope to ensure success.

And the expectations were sky-high for a stage that's meant to be completed in 12 minutes.

The complexity in Mechanical Interior inspections revealed the most opportunity to demonstrate the benefits of a digital inspection system.

Key Iterations: Deciding on a Checklist Type

What even makes a checklist "good"?

First and foremost, the core experience had to be solid, so I started iterating through different types of checklists.

Marking the correct items needed to be unmistakably easy, but equally efficient and error-proof. Here are some of the iterations that capture the breadth of checklist types.

But then it became abundantly clear that tradeoffs had to be made.

Prioritize Speed

User Perception Overlay

Exception-based interaction. Mechanics only engage with items that need attention, rather than confirming every passing item to reduce interaction overhead.

Ambiguous outcome. User needs to understand that a check means the item is not up to standards.

Accountability gap. This risks mechanics rushing through without actually inspecting.

Focus is on the list. This preserves the mental model of paper checklists by maintaining the familiar visual structure, making adoption easier.

Not scannable and hard to isolate a single item.

Prioritize Speed

User Perception Overlay

Exception-based interaction. Mechanics only engage with items that need attention, rather than confirming every passing item to reduce interaction overhead.

Ambiguous outcome. User needs to understand that a check means the item is not up to standards.

Accountability gap. This risks mechanics rushing through without actually inspecting.

Focus is on the list. This preserves the mental model of paper checklists by maintaining the familiar visual structure, making adoption easier.

Not scannable and hard to isolate a single item.

Prioritize Speed

User Perception Overlay

Exception-based interaction. Mechanics only engage with items that need attention, rather than confirming every passing item to reduce interaction overhead.

Ambiguous outcome. User needs to understand that a check means the item is not up to standards.

Accountability gap. This risks mechanics rushing through without actually inspecting.

Focus is on the list. This preserves the mental model of paper checklists by maintaining the familiar visual structure, making adoption easier.

Not scannable and hard to isolate a single item.

Prioritize Adherence

User Perception Overlay

Explicit binary interaction. This requires a deliberate choice between two clear options to eliminate ambiguity and create accountability.

High interaction cost for repetitive tasks. Requires tapping on every single item.

Decision overload. This forces 125+ binary decisions even for straightforward, routine checks.

Focus is on one item at a time. This forces sequential completion to prevent oversight or "I'll come back to that later" behavior. It also allows for more

Feels disorienting and can't jump between items to double-check or compare.

Extremely slow for high-volume tasks.

Prioritize Adherence

User Perception Overlay

Explicit binary interaction. This requires a deliberate choice between two clear options to eliminate ambiguity and create accountability.

High interaction cost for repetitive tasks. Requires tapping on every single item.

Decision overload. This forces 125+ binary decisions even for straightforward, routine checks.

Focus is on one item at a time. This forces sequential completion to prevent oversight or "I'll come back to that later" behavior. It also allows for more

Feels disorienting and can't jump between items to double-check or compare.

Extremely slow for high-volume tasks.

Prioritize Adherence

User Perception Overlay

Explicit binary interaction. This requires a deliberate choice between two clear options to eliminate ambiguity and create accountability.

High interaction cost for repetitive tasks. Requires tapping on every single item.

Decision overload. This forces 125+ binary decisions even for straightforward, routine checks.

Focus is on one item at a time. This forces sequential completion to prevent oversight or "I'll come back to that later" behavior. It also allows for more

Feels disorienting and can't jump between items to double-check or compare.

Extremely slow for high-volume tasks.

Key Iterations: New Inspection Flow

There has to be a better way.

My initial iterations revealed an opportunity to challenge how checklists should actually be completed.

Inspection Flow of Vehicle Sections

Field of View Overlay

Creating checklist iterations forced me to question an assumption I'd initially accepted: that the prescribed inspection sequence was optimal. Observing mechanics revealed that the existing process prioritized procedural order over actual work patterns—forcing them to ignore visible issues until reaching the 'correct' step. This insight shifted my approach: rather than simply digitizing the existing workflow, I needed to redesign it around how mechanics actually work.

Inspection Flow of Vehicle Sections

Field of View Overlay

Creating checklist iterations forced me to question an assumption I'd initially accepted: that the prescribed inspection sequence was optimal. Observing mechanics revealed that the existing process prioritized procedural order over actual work patterns—forcing them to ignore visible issues until reaching the 'correct' step. This insight shifted my approach: rather than simply digitizing the existing workflow, I needed to redesign it around how mechanics actually work.

Inspection Flow of Vehicle Sections

Field of View Overlay

Creating checklist iterations forced me to question an assumption I'd initially accepted: that the prescribed inspection sequence was optimal. Observing mechanics revealed that the existing process prioritized procedural order over actual work patterns—forcing them to ignore visible issues until reaching the 'correct' step. This insight shifted my approach: rather than simply digitizing the existing workflow, I needed to redesign it around how mechanics actually work.

And it wasn't just about the sequence in which mechanics went around the whole car; it was also about how they went through each section.

In each section (ex: Driver Front), I changed the inspection flow to mirror actual mechanic workflows: front-to-back, top-to-bottom, left-to-right. This was also an opportunity to chunk longer lists of items into more digestible subsections (ex: Seat Area).

Every second I could shave off looking for specific items would add up at scale.

And of course, we can't forget about the item-level: Prioritizing the information that matters most.

To create a truly skimmable list, I optimized everything down to the item-level to make them more scannable, which decreased average time-on-task (~12 min. to ~10 min.)

Key Iterations: Final Checklist Components

I had to make a judgement call.
If I didn't advocate for end-users, who will?

I prioritized making the core checklist experience as efficient as possible.

Based on mechanics' high-volume workflow, I optimized the core checklist purely for speed—accepting that accountability would need to come from other system features I'll add on next.

Next, I offloaded accountability from a system-level to layered safeguards.

Safeguard 1: Summary confirmations as an explicit "sign-off" on each mechanic's account.

I distributed accountability across the workflow instead of placing all burden on the checklist pattern itself. I created verification points that reinforced thoroughness without slowing down the core inspection flow.

Safeguard 2: Comments are supported, but only after an issue is documented.

Another opportunity to distribute accountability was gating comments until items were marked, and adding them to the summary to be confirmed at the end of a stage.

Safeguard 3: Deliberate friction to prevent skipping

Breaking the inspection into stage-by-stage pages (rather than one long scroll) served two purposes: it reinforced the mental model of completing one section thoroughly before moving on, and it prevented mechanics from accidentally scrolling past incomplete items or just skipping to the end.

This case study is being updated. Please reach out for more.

Retro

Looking back…

Decisions come about more easily with proximity to users, iteration, and feedback.

I could have designed this with less time and effort by just following the prescribed guidelines of internal teams and process engineers, but instead I heavily leveraged access to end-users to truly understand their needs and pain points. With enough iteration, I was able to get to a solution stakeholders could all align on.

The path wasn't linear, and here's more proof of the process, conversations, and compromises that it took to get here.

Why should it end here?

The magic happens when we can
just hop on a call and jam, or whatever.

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